Will Small Game Makers Shape the Future of Gaming?
As big game companies struggle, a new wave of indie developers and small publishers may be about to change the industry forever.
Some of the biggest names in the video game business are in trouble. Companies like Electronic Arts, Microsoft, and Ubisoft have been cutting jobs, canceling games, and losing money. At the same time, small and independent game makers — often called indie developers — are finding new ways to get their games made and noticed. Many people think this shift could change gaming the same way independent movies changed Hollywood in the 1990s.
Back in the 1990s, small movie studios like Miramax shook up Hollywood by giving chances to bold, new directors. Many people look back on that era as a golden age for creative films. Now, some experts think the same kind of revolution could be starting in video games. The big game companies are struggling, and that may open the door for smaller studios.
The big game companies are facing real problems right now. Electronic Arts was recently bought by a group led by Saudi investors, which could lead to safer and less creative choices. Microsoft bought major studios and then laid off thousands of workers. Ubisoft has canceled several games and reported big financial losses, so these companies are mostly sticking to their most popular brands.
While the big studios play it safe, smaller developers are building something new. A number of small boutique publishers have appeared, created by successful indie studios to help other new game makers. Kinetic Publishing was started by the creator of the popular ghost-hunting game Phasmophobia to support new studios. Outersloth, launched in 2024, is the funding arm of the studio that made Among Us, and it supports unusual and creative game ideas.
Some of these small publishers are already seeing big results. London-based Kepler Interactive helped create Clair Obscur: Expedition 33, which became the most praised game of 2025. Just last week, a new publisher called Inner Pocket was announced, focused on making personal and engaging games. These are signs that indie publishing is growing fast and producing quality work.
There are several reasons why now is a great time for indie game makers. Online stores like Steam and the App Store let studios sell games to players all over the world without needing a big publisher. Social media makes it cheaper to market new games, and platforms like Discord and Reddit help developers build fan communities directly. A decade ago, getting noticed cost a lot of money — now much of it can be done for free online.
Still, it is not easy being an indie game maker. The gaming market is huge, and it can be very hard for a new game to get noticed when hundreds of new titles appear on Steam every single week. Even with all the new tools and support networks, many indie games never find a wide audience. But the growing network of small publishers, funding groups, and developer communities gives new studios more support than they have ever had.
Some people compare this moment to the rise of cheap, creative filmmaking in the 1990s. Movies like Reservoir Dogs and The Blair Witch Project were made on tiny budgets but became huge cultural hits. As John Buckley, head of publishing at PocketPair, put it: "We're going to see more hit games coming from publishers you've never heard of." The next great game might already be in development in someone's bedroom.
"We're going to see more hit games coming from publishers you've never heard of."
Comprehension quiz preview
1. Which game was made by the studio that also started Outersloth?
2. What was the most critically praised game of 2025, according to the article?
3. Which company bought both Activision and Bethesda?